Projects
Metroidvania Project (name TBD)
A Top-Down Metroidvania Survival Horror.Â
Made in Unreal
 My Programming Contribution:
– Twin stick shooter combat
– Enemy AI navigation and states
– Dynamic location based object transparency through Shaders
– Animation tree implementation with blend poses supporting equippable weapons
– Equipment inventory system
– Loot table and seed based randomization
 My Level Design Contribution:
– First Floor and Basement Floor Layout Maps
Shatter Keep
A Top-Down Multiplayer Survival Horror game.Â
Made in Unity, Released on Steam
 My Contribution:
– Programming and Implementing a Networked player tracking system
– VFX and Shaders for limited player vision and footprints
– Implementation of dynamic spatial audio
– UI Implementation
Major Crush
A Dating Sim made for a School Project
Made in Unity, Released on itch.io
 My Contribution:
– Designing and Programming random encounters and branching decision trees
– Implementation of UI and Dialogue
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Lost Light
A Side-Scrolling Horror Game made for a School Project
Made in Unity
 My Contribution:
– Level Design and Implementation
– Puzzle Design
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