Metroidvania Project (name TBD)

A Top-Down Metroidvania Survival Horror. 

Made in Unreal

 My Programming Contribution:

– Twin stick shooter combat

– Enemy AI navigation and states

– Dynamic location based object transparency through Shaders

– Animation tree implementation with blend poses supporting equippable weapons

– Equipment inventory system

– Loot table and seed based randomization

 My Level Design Contribution:

– First Floor and Basement Floor Layout Maps

Shatter Keep

A Top-Down Multiplayer Survival Horror game. 

Made in Unity, Released on Steam

 My Contribution:

– Programming and Implementing a Networked player tracking system

– VFX and Shaders for limited player vision and footprints

– Implementation of dynamic spatial audio

– UI Implementation

Major Crush

A Dating Sim made for a School Project

Made in Unity, Released on

 My Contribution:

– Designing and Programming random encounters and branching decision trees

– Implementation of UI and Dialogue


Lost Light

A Side-Scrolling Horror Game made for a School Project

Made in Unity

 My Contribution:

– Level Design and Implementation

– Puzzle Design