Projects
Shatter Keep
A Top-Down Multiplayer Survival Horror game.
Made in Unity
My Contributions:
– Programming and implementing a networked player tracking system
– VFX and shaders for limited player vision and footprints
– Implementation of dynamic spatial audio
– UI implementation
Metroidvania Project (name TBD)
A Top-Down Metroidvania Survival Horror.
Made in Unreal
My Programming Contribution:
– Twin stick shooter combat
– Enemy AI navigation and states
– Dynamic location based object transparency through Shaders
– Animation tree implementation with blend poses supporting equippable weapons
– Equipment inventory system
– Loot table and seed based randomization
My Level Design Contribution:
– First Floor and Basement Floor Layout Maps
Major Crush
A Dating Sim made for a School Project
Made in Unity, Released on itch.io
My Contribution:
– Designing and Programming random encounters and branching decision trees
– Implementation of UI and Dialogue
Lost Light
A Side-Scrolling Horror Game made for a School Project
Made in Unity
My Contribution:
– Level Design and Implementation
– Puzzle Design