Creating particle effects and shaders to give players relevant information in a creative and fun way!
Programming
From game mechanics & systems, to AI state machines and UI. See some of my work here!
Projects
From my first released Steam game Shatter Keep, to game jams on itch, to personal projects. See them all here!
Graphic Design
From professional graphic design, to rigging 2D avatars, to digital art I’m always growing my skills and approach to art and expression.
About Me
A Designer and Artist who isn't afraid to get their hands dirty Programming
I went to school for Computer Science & Game Design after being inspired by making minigames and maps in minecraft and GTA V when I was younger.
After programming every day I fell in love with the opportunity to have creative input in level design and digital art. I am always learning and broadening my skills so that I can work alongside everyone on a team to bring our best work forward!